Thursday, 27 May 2010

GU56 Halas Reborn is on live servers

Since yesterday, to be more precise, GU56 was released in European servers. 

This new update us players the chance to start new good or neutral toons on a the new city of Halas. It also brings 2 new raid zones, an updated travel system, Storylines, new quest line in Stonebrunt Highlands plus many other additions. For more info you can always go here.

I've already started my new Troubador, on the new city obviously. Oh by the way, old starting zones, like Qeynos and Freeport, no longer host new character creation. Hope they are doing something fun with them :)

Plan on bring more info and details about this new starting area. One thing i can already say, shame on you SOE, you slacked on new collections... Unless there are something i haven't seen!

Monday, 10 May 2010

Halas Reborn in GU56

This is old news but it's never too late to see again the preview trailer of Halas :)



Guess i'm gonna start soon that Troubador...

Monday, 3 May 2010

Another objective complete

Last saturday i finally managed to 250 AA's with my SK, making another landmark with it. From now on, focus will go to raiding and instancing, and helping guild members whenever they need. Oh and level my coercer! :)


By the way, if anyone happens to be in Runnyeye and need some help just send me a tell, i might be available to help.

Saturday, 1 May 2010

Guild Wars 2 Trailer

 It's been a while since this trailer is out, but it's never too late to see it again. Due to be out somewhere in the future, Guild Wars 2 looks nothing short of fabulous. See for yourself!



Seems great fun!

Monday, 26 April 2010

Everquest 2: Spirit's Resonance

Spirit's Resonance was one of the latest zones i made from Sentinel's Fate. It's yet another zone in the Hole, level 88+. Name encounters are 5, some of which were a bit hard on my poor SK.


Group setup was me, Illusionist, Templar, Guardian, Wizard and a 6th member which class i can't remember now...
As soon as we started we got to first encounter, The Possessing Spirit of Kyrenna. Before fighting named there are two Minotaurs that are need to be killed. Those Minotaurs will die once and ressurect as an enraged version which also memwipe. After they are down, The Possessing Spirit of Kyrenna will be up for fighting, not much hard afterwards, adds are worse.

Next encounter was Al'tuur the Handyman. Nothing much except mob will heal if not DPS'd down fast enough when he's under 25%. So save your cooldowns until then.

Researcher Jal'Dea's Restless Spirit came next. I turned off some portals around it, not sure if they were worth for something. We just tank spank, wasn't an hard fight...

Next came Tyrid Pyreflame, this one was the hardest on the zone. Each 25% the named the name will get full health and switch form, so at 75% it will switch form and get to 100%. It will happen next on 50% and finally on 25%. On last transformation, it will also spawn lots of adds, which must be either tanked, mezzed or killed. Since we had an Guardian, we opted to get adds, tanked by guardian and killed. Hard boss.

Finally Nortlav the Scalekeeper. I found this fight funny. After we engaged the named, a few seconds into the fight, one group member will become disembodied, and Nortlav will take on the appearance of that player.While the rest of the group continues to fight with Nortlav, the affected player, who is now in spirit form, must go to the back of the room and kill 3 waves of books that spawn on the book shelves in the center of the room. If the books are not killed or any reach the rest of the group, they will summon a set of larger books on the rest of the party that have tons of hitpoints, and plenty of damage to boot, which will be very difficult to survive. It can happen to anyone on group apparently. Once we even got healer on that job. Dunno if it happens to tanks also. I found hilarious cause the player who would got disembodied, would start spamming some random quotes some of which were really funny. I even thought that one group member was asking to make a run to Blackburrow. :P

Was a nice zone overall. Nice named fights, not much annoying trash, and good loot.

Sunday, 25 April 2010

My new myth spells

It already been a week since i finally finished the Epic Reprecurssions questline that would give me access to the new class spells, extracted from the previous Mythical weapon (players with Epic weapon will also get these spells, depending on class of course).

After doing some zones, some of them harder, like Vistigial Cella, i managed to finish it, and got this final result...


Besides the spell(s), players will get an Enervated version of the weapon and 2 house items. Although it's a nice quest, i think the quests at level 80 for either Epic and Myth weapon, were more fun, since it was different to each class. I hope they do something like that again in the future, in my opinion it was one of my favourite thing ingame.

Thursday, 22 April 2010

Everquest 2: The Vigilant Dungeons

The Sentinel was an airship originally built by the Erudin Erudites and used to haul large amounts of cargo overland. When the Void intruded into Odus, it was abandoned. The Paineel Erudites claimed the airship and re-worked it for their own purposes. It then became known as The Vigilant, as it watched over and protected the city. All three of The Vigilant instances are geared for adventurers level 90+. There are three group instances: The Vigilant: Incursion; The Vigilant: Infiltration; and The Vigilant: Rescue.



The Vigilant: Infiltration
Last monday evening, we've setup a group to this zone. Me, an Wizard, Swashy(awesome Swashy), Brigand, Illusionist and Warden. This zone is even more hard than Vistigial Cella, mostly because my tank is still undergeared for the zone, and in some passages there was some nasty trash packs. There are, i believe 5 names.

First off, Znag the Obrut:
It's an level 93 (3 arrow heroic) beholder. It's an tank and spank fight, easy enough. Just make sure you use a switch that will block a ton of adds from coming assist the named.

Second named, which name i don't recall, is located at a room full of beast adds. Clean it, make sure you don't pull the named, before cleaning, or you pull the full room. Tank spank fight.

Next we have Arch-Amahn Wretchedcorpse. On this fight i didn't do much at all except tanking it, but i noticed the named would port to some areas, and also some adds (zombies) would spawn. The illusionist apparently mezzed them, while we nuked the named.

Forth named is Kage-Zonn Radas, with two adds, Tallonite Battle-Mauler and Tallonite Battle-Mage. The damage from this guy is insane. My health was a constant fight for the healer, considering every 3 seconds, i was around 5-10% health. Before killing the named, you will need to kill the adds. The thing is, Tallonite Battle-Mauler can only be killed by melee, and Tallonite Battle-Mage (by mages). I'm not sure it's this way, or the other way around but just check it. While the adds are up the named will be stone skin. Just burn them and next the named. Was the hardest fight in the zone.

Finally, Vigith Rodnan... Well can't say much, seemed easy. Took some nice damage but that's about it. Tank spank, and got loot.

The zone wasn't hard by the named fight themselves, but mostly because there were some trash encounters, that were badly positioned to be engaged. Overall a nice zone.