Thursday, 11 July 2013

The Secret World, small newbie guide

Today, I was teaching a friend of mine, who just start playing the game, a few early "tricks" to get started. Some were a bit less obvious than others, and some I guess aren't that known (maybe). 


The earliest tip I can give, and I already mentioned this before, is right after the weapons tutorial quest, where we choose one weapon, but we can't pick a second one, is to get outside the quest and then get back in to grab the second weapon (you won't make the tutorial a second time). I think this is handy. 

Also, as soon as you get the tutorial done, and you are out of Agartha, and into Solomon Island, Kingsmouth Town, is to check your store (shortcut key ',' - that's a comma), go to the claims tab and see what you can claim. I'm not 100% sure if anyone can claim new weapons off the bat, but if anyone can, you can ignore my first tip.

I advise to pick up a starting deck (build), and follow it up. Sure, I know many people say they aren't as great as for end game, but for a new player, who's learning the game for the first time, following it, wont make the experience much more daunting. Furthermore, as you complete these decks you will be awarded with different cosmetics sets, seen here:

Dragon






Illuminati

Templar












Personally, I also grab any quest I find (as long as I won't overwrite any quest of the same type I'm doing at the moment - you can only have a single quest of each type at a time) and do them. I never repeat any, but it's possible to repeat them averagely once a day (well most of the quests are repeatable).

I wouldn't bother much with crafting, except one thing, disassemble anything you find. I disassemble every single item (except consumables - not even sure one can deconstruct them), and stack the materials. Low grade materials aren't that great for anything, but you can always upgrade them, by stack of 5. Each stack of 5 will give one of the next higher grade. If you don't know, shortcut for crafting window is 'y'. Drag the item in and just disassemble it. My bank/inventory is full of all sorts of materials for crafting.

The '/reset' command, can be the quick travel tool for you. That  command will instantly kill you, and you can resurrect in the nearest anima well, or another one, as long as you have unlocked it (aka get close enough to it, once at least). Whenever I need to travel to somewhere far in map, instead of running to it, risking being attacked by multiple creatures, I just use that command and pick the nearest anima well. Two things to be aware though, 1) be sure you know what anima well you want to go, because once dead you can't check the map and 2) when you are at the selected anima well, be sure to use and don't run to your body! There is however a small down side. When you use this command, your gear will take damage, so just assume this is the fee to pay for the "quick travel".

The first instance (since all the new players want to try it), "The Polaris", is at the first map, "Kingsmouth Town", but it's advisable to try only after your gear and weapons are of quality three average. The dungeon itself is not hard except the last boss, Ur-Draug, which requires a bit of dps and a bit of playing hide and seek. Oh, and tank keep it turn away from group. Whenever you see a fog coming up, just run around the pillars out of sight of the boss. Just be sure to kill it fast, because you will be running out of pillars. The rest of the bosses is just a matter of dps and watch over the circles on ground to avoid them. In resume, quality level of gear average three, mind the circles on ground, and on last boss, play hide and seek of fog phase. Any experienced player from other MMO's won't have much issues doing this instance.

Have always a note book, for the investigations quests, it will be handy. Unless you cheat and follow guides.

The token vendor in Kingsmouth is here:



Overall, these are some of the initial tips I can give for starting up TSW. I might have repeat some, or I might have missed others, but overall, these few tips, will help you out a bit on the initial stages of the game.


Tuesday, 9 July 2013

Firefall Open Beta


Another game that is almost out is Firefall. Personally I haven't seen much of this title except a few videos, so I can't say much. The good news for me is that, instead of the regular open beta, that goes for a week or two and then everything gets wiped, on this beta is that, at least the xp done and what players spend in the game shop, will carry over to the live release (that's what I've read over the forums). I hate spending time on a beta and have all my effort wiped over, so I guess this is one good thing.

Main features of the game, resumed:

- Team based Action Shooter.
- Open world, persistent game.
- F2P game with micro-transactions/cash shop.
- Influence from Starship Troopers, Planetside, Tribes.
- Game is physics and skill based (more closely to Tera and more recent MMO's then WoW).
- PVP and PVE
- Game will be accessible to all, yet challenging.

I think I'm finally gonna give it a go, and see how it fares.

The Secret World Issue #7 A Dream to a Kill

The latest issue for The Secret World, A Dream to a Kill, is now live on servers. Members should be able to get it right now, while the rest should be getting it in 3 days, on 12th July.


This update features, brings a new chapter on the game story in Transylvania, and sets up the story further in to connect with the future release of Tokyo. You will be able to be a secret agent and find out what is going on. Featured also is the ability to use the snowmobile vehicle, and also a new auxiliary weapon, the flame thrower.

Here's a preview of it:


On personal note, I'm still a bit away from getting to do this with my Dragon character :(
I still have the previous update to play!

Micro transactions in WoW and Ingame Store?


Recently a friend told me he heard somewhere, Blizzard was going to introduce to WoW an in-game store. At first I was a bit skeptic because I thought it wasn't much necessary for a P2P game. But also because Blizzard had for a long time, a browser store for the game, it just wasn't inside the game. Then again this isn't much exceptional, but it's interesting because this could open the doors for some micro transactions for the game.
Update: After looking around I found also this about ingame store.

Now I strongly believe WoW won't be hitting F2P soon, if ever, but after I've read this at Gamespot, I just don't know anymore. Is this the beginning of WoW F2P or is it yet another cash grab for Blizzard?