Monday, 26 November 2012

Big event fails!

Tonight, on my Rift server, Icewatch - Eu, there was going to happen this event, which apparently was the first time. I can't recall the name, just the HUGE final boss Volan. Some of the members in my guild were quite excited about it, so I decide to give it look. Well the boss did look great, but I didn't saw much of it (apparently there is a phase where everyone is jumping around or something). All I could get was this picture (bad one) of him.

He is there in the middle, hard to see...
Nevertheless, a few minutes later the event just crashed out and got reset... So much for beta testing and such. By the way, these events ARE "power hungry" on your machine, you might need a kickass machine to see this in full glory. I just can't. :(

Hopefully next time will be better...

Friday, 23 November 2012

News from Dusken and Brevane

More then a week as gone since Rift's Storm Legion came out (which is the thing I'm playing nowadays). What do I think about it?


As expected, I'm having a great time playing it. I guess, first, because it's new content, people always like it at first, and only after a while some will start complaining about it. In any case, I find this expansion to be a great addition to an already fun Rift. Sure it has some flaws but I will come to it soon.

First and foremost, since I like exploring, I find the new zones to be awesome in quality and size. One of my main complaints about Rift, was how small the world was. Compared with some titles I played, like let's say World of Warcraft (WoW), it felt smaller then a single continent of WoW. I guess Trion heard the complaints and decided to make the new zones quite massive. This is great for explorers like me. 

Another good thing is that Rift seems to be walking away from the standard game-play in mmorpg, where we have a city or camp with npc's that give a number of quests, then we go out do them and come back for more. On Storm Legion although we still have a few of these, it's a lot less common. Most quests, players will just grab the quest at spot while doing something else, complete it and get the reward at spot with no need to luck for any other npc. Makes progression on maps a bit more fluid. Sometimes I feel annoyed when an npc gives me a quest, I finish and deliver it back at him and then he gives me a second one to the same spot...

As with Ember Island, players will find in Storm Legion, the Onslaught quests, which is basically defend a camp from waves of planar creatures. This is not new to Storm Legion but it's always a refreshing change from questing. I've seen raids of players grinding these just for faster experience I think.

A new addition, and I talked about this before, are the Carnage quests. Carnage quests are nothing short of a grind quest... Basically every type of mob in Storm Legion will open a Carnage quest, and after that, players will have to kill a certain number of creatures of the same type to complete it. Some don't really like it, I find it ok, but it's nothing special. The good thing, is that each Carnage quest complete, will give players 2 tokens that can be used to trade for gear.

Carnage Quests
Every zone has one or more different zone event. This is another great thing, one that makes Rift a bit different from, let's say again World of Warcraft. These events (plus all the Rifts around the game world), makes me feel the game more. I think if it wasn't for these, the game would be yet another game of rushing to cap level for typical raid and dungeons. But with these events, at least for me makes me want to run around the world looking for something new and fun. I think this is the main selling point for Rift and this should be where Trion should concentrate efforts (not despising the rest of course).

Dungeons. I only did two of them. One was available pre-launch, Exodus of the Storm Queen. Felt challenging enough, but then again, I was placed with a group of raiders, so I guess it makes things a bit easier. The dungeon, followed the plot of the expansion, with typical fights. Nothing flashy, was OK  The other one, Storm Breaker Protocol, did surprised me. Half of the dungeon is done on the controls of this Asian manga or whatever type Mech, clearing mobs or bosses. The boss fights as a Mech are quite interesting and I liked this change. The second half of the dungeon was normal but still OK  There was a stage where we had to place some mechanisms to spawn mines to kill big waves of enemies. Overall it was a fun dungeon, just a bit long.

Dimensions or housing for some, is a great addition to Rift. Although I like it, I'm really bad at housing and I rarely put much effort on it, but I like this and I'm glad Trion went this way. From what I've seen, creative players can do some impressive work out of this with the tools Trion gave. Heck, even create a house from bottom to top, since every item can be crafted/purchased (even blocks of wall and such). This is probably the most complete housing model I know. Respect to Everquest 2 or Star Wars Galaxies, but I think Rift does it better.

Crafting it's about the same as before, just higher level with more recipes and new quests. This is not Rift forte. It's ok, I like it but it's far from crafting on Vanguard, Everquest 2 or the new dead Star Wars Galaxies.

Oh and let's not forget the new Hunt Rifts. I've did a few last week, but it's been like a few days that I haven't touched any. These Hunt Rifts, are a new breed of Rifts. As I talked before about it, the main difference of these Rifts, is that the player is put in a position of defending a certain object from destruction until finally the Rift boss is summoned and killed. While other Rifts would be based on us attacking it, these types of Rifts resolves on us defending it until the final boss. I don't know much about it but will explore it eventually.


But there a few things I complain about Rift. First off performance. Sure I don't have a great pc but still think the game is a bit un-optimized. I have to lower details a bit to make it bearable but whenever I'm in a big event, things get way too laggy
Secondly, and this is problem I already complained about in World of Warcraft, is the fact that with new cap level, and new gear, the old content is like forgotten. I mean, didn't developers lost time developing content for players and all of the sudden it becomes crap? Just because we have higher level stuff doesn't mean we couldn't use the lower level stuff. For once, make gear progression not so extreme. I spent like 1000 tokens from Rifts events on a mage staff (believe me that's a few weeks work) and after a few quests it got replaced with a low quality type staff (better stats, but it's green and not purple! :p). It might annoy some people. Also all those raids and dungeons will be forgotten and that's a shame. Couldn't they at least scale the dungeons up to 60? I just think it's so much work going to waste...
Another problem, I think with Storm Legion, leveling from 1 to 50, will become a chore and many will complain. One because, there won't be many players around and secondly knowing how well the game flows in Storm Legion, going back to the old system of quest hubs will become boring. Not to mention a problem that I also dislike is the lack of different starting zones. It's OK to create your first Guardian or Defiant but a second time it just becomes, well, boring. I think Trion could do a effort and throw out new zones, and get a way of making leveling more diverse then the current one path there is. This problem is old in my eyes and will only get worse with this expansion.


Overall, after a bit more then a week, I can say I'm enjoying this expansion, my expectations were high and so far it didn't failed on me. I've read somewhere it's expected to have content already released for Rift this next month of December but I don't know if this is true or not. Maybe it's the Christmas event people are talking about. Will post more in a near future. Until then happy mmo gaming!



Monday, 19 November 2012

Everquest 19th(!) expansion, Rain of Fear


Wow, i didn't knew it. I just completely missed it. I knew SOE was going to do yet another expansion to Everquest (that will the 19th!), but I wasn't expecting to be right now. Kinda missed it... Yeah apparently it's coming out on 28 November.
SOE seems to be really working hard lately. Everquest 2 expansion out, Vanguard update, Planetside 2 coming on the 20 November and Everquest expansion on the 28 same month. You guys keep pumping out stuff like that and I really don't know what to try. :P

Anyways, the features for this Everquest expansion are (drum rolls):
- Level cap from 95 to 100;
- Hunt system (hunting special mobs for rewards);
- SHINIES (collections like Everquest 2?);
- Moar spells (1800 or so);
- Progressive armor (dunno what's that, seems the armor progresses from tier to tier - guess it's the new vogue, Rift also has something like that);
- More AAs (550 of them);
- Raids, zones, quests;
Etc, etc, etc.

More info can be read here.

Anyways, it's always nice to see a game as old as Everquest still going on, and every year giving more to their subscribers (or f2p players if you are one). Even if I barely play it, I sometimes don't mind logging at it and just check how things are going. Don't mind the graphichs being old, it's a great game to get lost in.

I can't seem to find a trailer for this expansion, so here is a long video about the expansion back at SOE Live 2012 (sort of Fan Faire).

Friday, 16 November 2012

What a full week!

Besides the release of Rift and Everquest 2 expansion, and the change to Free to Play for Star Wars The Old Republic, there were other games that offered new added content.

For starters, The Secret World Issue 4 (which is update 4), came out this week, which brings a raid (in New York!), a new auxiliary  weapon type (chainsaw), PVP updates, Albion Theater (a sort of sandbox for theater  players wannabe or something lol), and much more. All the information on the update can be read here. The Secret World, is one of those games that i really want to try but i can't afford more then one subscription game at a time. And also from what I've heard, TSW has one of the most expensive in the market...




Another game, that saw a introduction of a big meaty update was Star Trek Online. Season 7, the title of the update offers a new faction, (the New Romulus that boast new quests, persistent zones and missions), new reputation system, new fleet action, a new ship highlight (in the shop of course), and other changes. More info can be seen here. Here's the trailer:




Finally, SOE seems not to be sleeping these days. Besides Everquest 2 on last Tuesday and next Tuesday (20/11) Planetside 2, they also released a large update for Vanguard. This update brings the latest high level zone for level 55 players, City of Brass and a new raid zone. Some other minor fixes and marketplace changes can been read here.

Boy, this has been a full week indeed!

Wednesday, 14 November 2012

24 hours after Storm Legion release

I'm not a power leveler. Nor i do want to. So I'm still standing proudly at level 50, half level to go. And I'm enjoying the expansion so far (well it's expected, it's like newly weds).

Few things, new things, i noticed so far:

First thing, the new mech forms. I was playing with a friend on my warrior, still on one of the old zones (Stillmoors) when i saw this item to use (Gift of Machine, if i recall it). So i went and used. Suprise! Was turned into a big mech with new abilities. It's a fun little thing they add to the game (i suppose there will be a lot more during the new zones). This small video shows a bit of it.



Other things, are the new carnage quest, which is nothing more (at least from what I've done so far), then a kill X amount of mobs. You kill one that triggers the carnage quest, and then you have to kill a few more to complete it.

There are more quests that are triggered from using items on the floor. This is not new, but i believe it's Trion idea to change the way that quests works on themed based mmorpgs. Instead of getting to a quest hub, grab all quests, go to spot and dot them, you will be picking them up as you progress through the map.

Also, don't bother looking for crafting trainers at the old main city. They won't give you the new rank of crafting (which now goes to 375 skill). You will need to look for them, at the first big city you get in to in the new zones.

I also noticed that gear now improves by using some special items. So i suppose there won't be much item switching as before. Just need to get those special items and use them to improve your items. (Also, not all items are improvable I think). This item can be obtained by either questing, dungeon or merchants. Here is a small example:


There is also the onslaught quests, from Ember Isle, where one defends waves of planar creatures. Typically 20 waves is enough to complete it.

Also, apparently, there are 2 starting points. So you either pick Dusken or Brevane. And you progress from there. I don't believe there is a pick up point, for Dusken, if you pick Brevane for instance. But I could be wrong. Guess it's nice when you have several alts.

Anyways, back to Rift!

Tuesday, 13 November 2012

Final Fantasy XIV is reborning

This last weekend marked the end of the current Final Fantasy XIV (a disaster mmorpg for many players). The game is suppose to come out again completely revamped. In the meanwhile, after Square-Enix turn off the servers, a final video was posted on. Those who played it must have understood what's going on, me on the other end was just amazed on yet another awesome Square-Enix video. Did i missed something by not playing Final Fantasy XIV?

Anyways, some awesome 5 minutes!


Let's hope Final Fantasy XIV: A Realm Reborn, kicks off to a good start. I am hoping for it.

Storm Legion is coming!

Today marks the release of the first Rift expansion, Storm Legion. I am pretty excited about it and can't wait to dive myself over the new continents, quests, dungeons and events. But I still have to wait a few hours until I can dive in it.

In the meanwhile, here is the official video of the Storm Legion release. Looks pretty cool:


Friday, 9 November 2012

November is growing up

From 13 of November to 20 of the same month, there is going to be a lot of new activity with some MMO's and also a new one joining the club.


So let's see. On 13 of November, the first expansion for Rift, Storm Legion is being released. 

A typical level cap increase to 60, new souls for each archtype class, new a much (MUCH) bigger zones, new events and new ways to play the game, housing with dimensions, and much more it's what is expected with this new expansion. All info can be read here.


Also on the 13 of November, the 9th expansion for Everquest 2 will see it's birth.

Expected as much is a level increase to 95 (the game level was set at 92, on one of the last big game updates), new prestige abilities, new continent, dungeons and quests. Also, there is the introduction of Spirit Stones which is like new adornments that will grow with experience (some sort of legendary weapons like LOTRO?). More info here.


On the 15th, Star Wars: The Old Republic will go finally to free to play. This will allow most players to try the game, without worrying much about paying it. Hopefully this is a good change for the game. Here is one hoping it does. All the information about f2p model can be seen here.


Finally, but i guess, the most important of the bunch, is that on 20 of November, Planetside 2, will see be available and ready to start. Personally I know little about either Planetside or this second one, but i did played it's beta for a bit, and enjoyed it. Mostly it's a first person shooter, much more tactical, with a big team play (i guess there can be hundreds of players in the field), and mixed with tanks and aircrafts and you have a big battlefield going on. And since the game is persistent, should be interesting to see players fighting over planets and such. The game offers some character progression but I believe it's not as deep as most mmorpg out there. The game really does look great and from what I've played it was really enjoyable.



Well for me, I bet I'll be trying to dive myself on these enormous battlefields. At least sometimes. Besides that, I'm really hoping for the Rift expansion. The SWTOR change, it's welcomed but time will tell if I'm gonna be seen there much. For Everquest 2, well won't be going to it soon I'm affraid...

Overall good stuff incoming...